
"The points they're talking about here are really time and budget. "This is kind of a simplified version of real life," Gilbert said.

You can use those points to emphasize a number of different criteria, each of which could have a different effect on how your game forms and how it ultimately sells. Game Dev Story gives you access to a limited number of direction points for each game. I spoke to Gilbert, self-proclaimed Game Dev Story addict and a legendary game developer himself, to find out how true to life the game really is. But how accurate is it? Does it genuinely capture the development process? Can it really help you learn how to run a studio? How terrible an idea is it to put pirates in an adventure game? Game Dev Story, the deliciously addictive mobile game that Kairosoft released in October, lets players like Gilbert simulate the inner workings of a game studio, Hollywood Mogul-style. Maybe he would have done things differently if his studio were real. If he had been, maybe he wouldn't have spent so much time developing PC adventures - games he knew wouldn't sell all that well - and maybe he would have been a bit more practical with his expenses.


He'd tell his employees that they were out of their jobs, that the dream was dead. As he crunched the numbers one last time, Monkey Island creator Ron Gilbert knew he'd have to shut down his game-development studio and let everyone go.
